![]() He also thought that Mini Metro was a good example of how to release game in early access. He particularly enjoyed how beautifully the gameplay descended into chaos as the difficulty gradually increased, calling it "elegant even in disaster". Alec Meer of Rock, Paper, Shotgun praised the game for being a "mesmerising challenge of logic and aesthetics". Kill Screen editor, Ethan Gach commended the game for its simplicity and elegance, having combined interactive aesthetics with a robust simulation. ![]() However, they did question why the game hadn't been released for smartphones yet, pointing out that such devices would be suited for the game's simple interface. Reviewing the PC version, GamesTM thought that the depth of Mini Metro's gameplay along with the difficulty scaling kept the game interesting. LeRay appreciated changes that were made during the early access phase, noting that audio and the Daily Challenge mode were welcome additions, and the interface improvements had diminished her initial complaints about the game. Lena LeRay, of, also felt that Mini Metro had a relaxing tone and complimented its intuitive interface. Technology Tell writer, Jenni Lada described Mini Metro as "aesthetically pleasing" and found playing the game an oddly relaxing experience, despite the game's attempt to put the player under pressure. Mini Metro received "generally favourable" reception from critics according to aggregate review website Metacritic. This gamemode has also given the player almost unlimited train cars, train carriages, tunnels or interchanges. In 2018 a "Creative" gamemode was added, which allows players to create, adjust and add stations in the game. In "Extreme" mode lines between stations cannot be adjusted once their position is set. In addition, the transit simulation can be paused at any point to allow for reconstruction and adjustments to train routes. At each upgrade, the player receives a new train car and a choice among two other random options such as an extra rail line, an extra train carriage, extra tunnels, or an interchange (which increases a station's capacity and allows trains to instantly load/unload passengers). To alleviate the network's growth, players earn upgrades each week of in-game time. Upon failing, players can continue to build their network in the "Endless" game mode where stations do not have a limited capacity. In the "Normal" game mode, each station can accommodate a limited capacity of waiting passengers if the stations become too congested and the threshold is reached, the level ends. The game's visual style is minimalist, employing straight lines and bold colours, similar to modern transit maps. Common-shaped stations can also change their node shape into rarer ones. Rivers, intersecting train lines and the appearance of more stations and passengers over time causes the transit network to become more complex and difficult to manage. Trains travel along routes taking passengers to their desired stations. Passengers appear at stations, each denoted by a shape that identifies which station they want to travel to. Players can construct routes to link stations by drawing lines between them each route has a different colour. Train stations are represented by different shaped nodes. Each level is a flat depiction of a real city and begins with three train stations. Mini Metro is a puzzle strategy video game, in which players are tasked with building an efficient rail transit network for a rapidly growing city. The game received a positive reception, with praise for its intuitive interface, simple gameplay, and minimalist approach. Mini Metro received its full release on PC platforms in November 2015, on Android and iOS platforms in October 2016, plus Nintendo Switch and PlayStation 4 ports in 20 respectively. ![]() Production of the game continued following the event and an in-development version was released commercially on Linux, OS X, and Windows in August 2014. During the game's conception phase, the developers imposed a set of constraints to limit its scope and ensure the project could reach a finished state. Mini Metro was conceived in April 2013 for a video game development competition, with a prototype version being released freely for web browsers. The rhythms and sounds created took inspiration from works of minimal music. The game uses a procedural audio system to generate sounds based on the player actions and transit network. The game's visual style makes use of bold colours and simple geometry to replicate the appearance of modern transit maps. Levels are based on real cities and the appearance of stations and passengers is procedurally generated. Stations are represented by differently shaped nodes and players can build tracks to connect them by drawing lines. Players are tasked with constructing an efficient rail transit network for a rapidly growing city. Mini Metro is a puzzle strategy video game developed by indie development team Dinosaur Polo Club. ![]()
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